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CS2 Cache Smokes 2026: Best Smoke Lineups for A, B & Mid

Cache is back in the Active Duty map pool for Premier Season 5, replacing Overpass, so learning the best CS2 Cache smokes matters again.

The map still feels familiar, but the Source 2 version has changed enough that you should not blindly trust every old CS:GO lineup.

Below are the Cache smokes worth learning first for Mid, A Site and B Site. If you do not know the position names yet, start with our CS2 Cache callouts guide.

Best Cache Smokes to Learn First

You do not need 20 lineups memorized before playing Cache.

Start with these six:

  1. Connector or Z smoke from T Spawn
  2. Vent smoke for Mid
  3. Highway smoke for A Site
  4. Back Site smoke for A
  5. Heaven smoke for B
  6. CT smoke for B

These cover the main sightlines that make Cache executes difficult.

For a wider look at how the map plays, check our Cache CS2 guide.

Best Mid Smokes on Cache

Mid control is a huge part of Cache because winning it opens routes toward Highway on A and Vents on B.

T Spawn to Connector or Z Smoke

This is the first Cache smoke we would learn.

Connector, commonly called Z, gives CTs a strong angle onto Mid. Smoking it removes one of the biggest threats while your team fights for the rest of Mid.

The current lineup can be thrown from T Spawn using a running jump throw.

Why it matters: It gives your team a much cleaner Mid take and prevents the Z player from getting an easy early fight.

Best Mid Smokes on Cache T Spawn to Connector or Z Smoke

If your jump throws are inconsistent, use our CS2 jump throw bind guide.

Mid to Vent Smoke

The Vent side smoke is useful when your team wants to cross Mid and pressure B through Vents and Checkers.

The current lineup uses a standing jump throw and blocks Mid vision while you move toward Vent.

Why it matters: It makes a Mid to B split safer and forces the CTs to watch pressure from multiple directions.

Best Mid Smokes on Cache Mid to Vent Smoke

Best A Site Smokes on Cache

A Site can get messy quickly because players entering from A Main have several angles to clear at once.

The best Cache A smokes remove those crossfires before your entry players commit.

T Truck to Highway Smoke

Highway is one of the most important A Site smokes.

A CT coming from Mid can use Highway to help the A defenders or catch attackers from the side. Smoking it makes that rotation much harder.

The current T Truck lineup uses a standing jump throw.

Why it matters: It cuts off one of the quickest connections between Mid and A and lets your entries focus more attention on the site itself.

Best A Site Smokes on Cache T Truck to Highway Smoke

Understanding where Highway connects is much easier with our CS2 Cache callouts guide.

A Long to Back Site Smoke

This smoke lands deep on A and removes another angle your entry players would otherwise have to clear.

The current lineup uses a standing jump throw from A Long.

Why it matters: Your entries can concentrate on the closer A Site positions instead of exposing themselves to both the front and back of the site at once.

Best A Site Smokes on Cache A Long to Back Site Smoke

You do not need to smoke every position on A. Highway and Back Site combined with a good flash already removes a lot of pressure from the execute.

Best B Site Smokes on Cache

For a basic B execute, two smokes are especially useful: Heaven and CT.

Sun Room to Heaven Smoke

Heaven gives defenders an elevated view over B and can make entering the site extremely uncomfortable.

A current lineup starts from the Sun Room ledge and uses a normal left click throw once you are in position.

Why it matters: Blocking Heaven lets your entries concentrate on the actual bombsite, Headshot and Checkers.

Best B Site Smokes on Cache Sun Room to Heaven Smoke

Sun Room to CT Smoke

From the same general Sun Room area, you can also smoke the CT side of B.

The current lineup uses a standing jump throw with left and right click.

Why it matters: It cuts off part of the CT rotation and creates a cleaner path into B.

Best B Site Smokes on Cache Sun Room to CT Smoke

Heaven plus CT is the basic B execute we would practice first. One teammate throws Heaven, another throws CT, then the entry players can focus on clearing the site.

How to Practice Cache Smokes

Watching a lineup once is not enough.

Load Cache in practice mode and repeat each smoke until the starting position, crosshair placement and throw become automatic.

Our updated how to practice CS2 smokes guide explains the full setup.

You can also use our CS2 smoke practice commands, CS2 practice commands and clear smoke command to make testing lineups faster.

A good routine is simple:

  1. Throw the smoke five times
  2. Check exactly where it lands
  3. Practice getting into position quickly
  4. Repeat the lineup without looking at the guide
  5. Use it in an actual match

Do Old CS:GO Cache Smokes Still Work?

Some do, but do not assume every old Cache lineup still works perfectly.

Cache was rebuilt for Source 2, so changes to geometry and collision can affect old pixel based setups. Current lineup guides also recommend testing older CS:GO throws rather than assuming they still land correctly.

That matters even more now that Cache is part of the Active Duty pool for Premier Season 5.

You can see the rest of the season changes in our CS2 Premier Season 5 guide.

Which Cache Smokes Should You Learn First?

If you only have time to learn three, make them:

Connector or Z for Mid

Highway for A

Heaven for B

Those three immediately make the most important areas of Cache easier to attack.

After that, add Vent, Back Site and CT. Six reliable smokes you can throw under pressure are more useful than 20 lineups you barely remember.

For more utility practice, see our CS2 Mirage smokes guide and Ancient smokes guide.

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