{"id":2937,"date":"2025-08-24T05:37:03","date_gmt":"2025-08-24T02:37:03","guid":{"rendered":"https:\/\/daddyskins.com\/blog\/\/"},"modified":"2025-08-24T19:38:00","modified_gmt":"2025-08-24T16:38:00","slug":"cs2-update-august-2025","status":"publish","type":"post","link":"https:\/\/daddyskins.com\/blog\/all\/cs2-update-august-2025\/","title":{"rendered":"CS2 Update August 2025: What Changed (Ancient, Shoots &amp; Fixes)"},"content":{"rendered":"\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_80 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<label for=\"ez-toc-cssicon-toggle-item-6a37f9aa64267\" class=\"ez-toc-cssicon-toggle-label\"><p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-cssicon\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a37f9aa64267\"  \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/daddyskins.com\/blog\/all\/cs2-update-august-2025\/#TLDR_%E2%80%94_August_2025_Highlights\" >TL;DR \u2014 August 2025 Highlights<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/daddyskins.com\/blog\/all\/cs2-update-august-2025\/#Ancient_Visuals_angles_sound_a_key_wallbang\" >Ancient: Visuals, angles, sound &amp; a key wallbang<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/daddyskins.com\/blog\/all\/cs2-update-august-2025\/#Nighttime_versions_CasualDM_map-maker_goodies\" >Nighttime versions (Casual\/DM) &amp; map-maker goodies<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/daddyskins.com\/blog\/all\/cs2-update-august-2025\/#Bug_fixes_stability_improvements\" >Bug fixes &amp; stability improvements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/daddyskins.com\/blog\/all\/cs2-update-august-2025\/#How_this_affects_ranked_play_and_what_to_practice\" >How this affects ranked play (and what to practice)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/daddyskins.com\/blog\/all\/cs2-update-august-2025\/#Frequently_asked_questions\" >Frequently asked questions:<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/daddyskins.com\/blog\/all\/cs2-update-august-2025\/#Play_trade_learn_with_DaddySkins\" >Play, trade &amp; learn with DaddySkins<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/daddyskins.com\/blog\/all\/cs2-update-august-2025\/#Source_notes_credibility\" >Source notes &amp; credibility<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"TLDR_%E2%80%94_August_2025_Highlights\"><\/span>TL;DR \u2014 August 2025 Highlights<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ancient visual refresh<\/strong> (earlier in the month) + <strong>nighttime versions<\/strong> for <strong>Ancient<\/strong> and <strong>Shoots<\/strong> (Casual &amp; Deathmatch).<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>August 18\u201319 patch<\/strong>: Ancient\u2019s <strong>cave plywood wallbang is restored<\/strong>, small <strong>CT-spawn \u201chouse\u201d roof deco revert<\/strong>, <strong>daytime soundscape tweaks<\/strong>, <strong>rubble-pile item snag fix<\/strong>, and <strong>player-clipping adjustments<\/strong>. Shoots also gets <strong>clipping<\/strong> cleanup. <\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Map-making<\/strong>: Valve exposed more <strong>Ancient\/Shoots source content<\/strong>.<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Misc<\/strong>: Knife decal on wet surfaces fixed, a couple of <strong>viewmodel<\/strong>, <strong>fullscreen-windowed<\/strong>, and <strong>Linux mouse<\/strong> issues squashed, plus general stability. <\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1235\" height=\"1040\" src=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-3.png\" alt=\"CS2 August 18 2025 update patch notes \u2013 Ancient map changes\" class=\"wp-image-2941\" srcset=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-3.png 1235w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-3-768x647.png 768w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-3-512x431.png 512w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-3-1024x862.png 1024w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-3-920x775.png 920w\" sizes=\"(max-width: 1235px) 100vw, 1235px\" \/><\/figure>\n\n\n\n<p><a href=\"https:\/\/www.counter-strike.net\/news\/updates\">https:\/\/www.counter-strike.net\/news\/updates<\/a> &#8211; Here you can find the exact changes from the official CS2 updates website.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Ancient_Visuals_angles_sound_a_key_wallbang\"><\/span>Ancient: Visuals, angles, sound &amp; a key wallbang<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p><strong>Visual pass &amp; performance (Aug 14):<\/strong> Valve refreshed Ancient\u2019s materials to the latest CS2 shaders and rolled out a <strong>nighttime variant<\/strong>, with rendering improvements seen across most maps. It looks cleaner and (in many POVs) performs better.<\/p>\n\n\n\n<p><strong>Sightlines &amp; angles:<\/strong> Valve <strong>removed the Temple-to-A Main hold<\/strong> in the Aug 14 update. That change forces CTs to <strong>reposition<\/strong> if they want to influence A Main control; you\u2019ll see more fights at <strong>Donut<\/strong> and <strong>A Main corner<\/strong> instead of static Temple anchors.<\/p>\n\n\n\n<p><strong>August 18\u201319 follow-up:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Cave plywood wallbang is back.<\/strong> A big quality-of-life tweak for Ts looking to pressure Cave control or punish rotators, just re-validate your old lineup depths, because thickness and surface values can feel a hair different in Source 2.<\/li>\n\n\n\n<li><strong>CT \u201chouse\u201d roof decorations reverted.<\/strong> Cleaner skybox\/readability on CT spawn routes. <\/li>\n\n\n\n<li><strong>Daytime soundscape changes.<\/strong> Subtle, but it affects how easily you track steps around <strong>Mid\/Cave<\/strong>. Expect a short re-learning curve on audio cues.<\/li>\n\n\n\n<li><strong>Fixed items getting stuck<\/strong> behind the <strong>T-side B rubble pile<\/strong>, plus <strong>clipping<\/strong> touch-ups around the map. No more lost guns or goofy pathing there.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1919\" height=\"1079\" src=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image.png\" alt=\"CS2 August 2025 Patch Notes\" class=\"wp-image-2938\" srcset=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image.png 1919w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-768x432.png 768w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-1536x864.png 1536w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-512x288.png 512w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-1024x576.png 1024w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-920x517.png 920w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-1600x900.png 1600w\" sizes=\"(max-width: 1919px) 100vw, 1919px\" \/><\/figure>\n\n\n\n<p><strong>What to practice now on Ancient<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Rebuild your <strong>A-site CT protocols<\/strong> without the Temple-to-A Main angle; tighten <strong>Donut<\/strong> crossfires and leverage <strong>A Main HE\/flash<\/strong> timings.<\/li>\n\n\n\n<li>Dust off your <strong>Cave utility<\/strong> and <strong>cave-to-site execs<\/strong> since the <strong>wallbang<\/strong> is restored &#8211; your lurk pressure just got better. (If you need lineups, try our <strong><a href=\"https:\/\/daddyskins.com\/blog\/counterpedia\/ancient-smokes\/\">Ancient Smokes: 23 Pro Lineups<\/a><\/strong>.)<\/li>\n\n\n\n<li>Re-listen for <strong>Mid\/Cave sound cues<\/strong> after the ambiance\/soundscape adjustments.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Nighttime_versions_CasualDM_map-maker_goodies\"><\/span>Nighttime versions (Casual\/DM) &amp; map-maker goodies<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p><strong>Nighttime maps:<\/strong> Both <strong>Ancient<\/strong> and <strong>Shoots<\/strong> have <strong>nighttime versions<\/strong> available in <strong>Casual and Deathmatch<\/strong>, shipping with the Aug 14 drop. They\u2019re great for warm-ups and a fresh look without affecting the competitive pool.<\/p>\n\n\n\n<p><strong>For creators:<\/strong> Valve published more <strong>source content<\/strong> for Ancient\/Shoots, including ancient_zoo.vmap with assets and blending examples. If you build or iterate maps, this is a nice boost in the toolkit.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1024\" height=\"490\" src=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-1.png\" alt=\"Official CS2 August 18, 2025 patch notes showing Ancient updates and fixes.\" class=\"wp-image-2939\" srcset=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-1.png 1024w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-1-768x368.png 768w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-1-512x245.png 512w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-1-920x440.png 920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Bug_fixes_stability_improvements\"><\/span>Bug fixes &amp; stability improvements<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed <strong>knife slashes<\/strong> producing a \u201cdry\u201d decal on <strong>wet<\/strong> surfaces.<\/li>\n\n\n\n<li>Addressed an edge case where <strong>clients mispredicted shots<\/strong> when holding attack across a round restart.<\/li>\n\n\n\n<li>Squashed a <strong>viewmodel<\/strong> sticking scenario.<\/li>\n\n\n\n<li><strong>Fullscreen windowed<\/strong> now behaves more sanely (extreme aspect ratios + proper stretching).<\/li>\n\n\n\n<li>Corrected <strong>relative mouse motion<\/strong> handling on <strong>Linux<\/strong>.<\/li>\n\n\n\n<li>Plus the usual <strong>stability<\/strong> passes.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1040\" height=\"344\" src=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-2.png\" alt=\"CS2 August 18 2025 update patch notes\" class=\"wp-image-2940\" srcset=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-2.png 1040w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-2-768x254.png 768w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-2-512x169.png 512w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-2-1024x339.png 1024w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/image-2-920x304.png 920w\" sizes=\"(max-width: 1040px) 100vw, 1040px\" \/><\/figure>\n\n\n\n<p>There were also community round-ups covering the patch\u2019s 1.4 GB size and positioning this as a polish pass before big events; useful context if you follow the esport closely.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_this_affects_ranked_play_and_what_to_practice\"><\/span>How this affects ranked play (and what to practice)<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p><strong>Ancient attack tempo speeds up<\/strong> a bit with the cave <strong>wallbang restored<\/strong>: Ts can force movement in Cave and punish stubborn anchors. For CTs, that means <strong>info cycles<\/strong> and <strong>utility discipline<\/strong> matter more; don\u2019t burn both smokes early and leave Cave exposed on the 50-second mark.<\/p>\n\n\n\n<p><strong>A-site CT setups change<\/strong> with the Temple-to-A Main angle gone. Expect more <strong>Donut retakes<\/strong>, <strong>A Main crunches<\/strong>, and teams playing <strong>A Main contact<\/strong> with layered flashes rather than a passive Temple hold.<\/p>\n\n\n\n<p><strong>Shoots<\/strong> remains a warm-up\/fun map, but smoother clipping means <strong>more consistent jiggle-peeks<\/strong> and <strong>less desync<\/strong> around tight corners. If you DM there nightly, muscle memory carries over cleaner to tight spaces on Mirage\/Anubis.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>Want to drill what matters? Build a 20-minute routine:<br>\u2022 5 min \u2014 <strong>Cave exec<\/strong> &amp; wallbang timing in an offline lobby<br>\u2022 10 min \u2014 <strong>A-site CT<\/strong> flash\/crunch from Donut + retake utility<br>\u2022 5 min \u2014 Nighttime <strong>DM<\/strong> on Ancient\/Shoots for audio reacclimation<\/p>\n<\/blockquote>\n\n\n\n<p>When you\u2019re done scrimming, crack a few cases on <strong><a href=\"https:\/\/daddyskins.com\/\">DaddySkins<\/a><\/strong>&#8230; and if you\u2019re new, skim our <strong><a href=\"https:\/\/daddyskins.com\/blog\/cs-case-guides\/\">CS2 Case Opening Guides<\/a><\/strong> for smarter pulls.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Frequently_asked_questions\"><\/span>Frequently asked questions:<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<div class=\"schema-faq wp-block-yoast-faq-block\"><div class=\"schema-faq-section\" id=\"faq-question-1755910261219\"><strong class=\"schema-faq-question\">Can you still wallbang the Cave plywood on Ancient now?<\/strong> <p class=\"schema-faq-answer\">Yes. The August 18\u201319 patch restored the Cave plywood wallbang on Ancient. Players can once again pressure Cave control and punish CT anchors.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1755910301108\"><strong class=\"schema-faq-question\">Where did the Temple-to-A Main angle go on Ancient?<\/strong> <p class=\"schema-faq-answer\">It was removed in the August 14 update. CTs now have to rely on Donut control and utility to contest A Main instead of using the Temple sightline.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1755910309397\"><strong class=\"schema-faq-question\">Are the nighttime versions of Ancient and Shoots in ranked?<\/strong> <p class=\"schema-faq-answer\">No. The nighttime versions are only available in Casual and Deathmatch, not in competitive matchmaking.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1755910319695\"><strong class=\"schema-faq-question\">What other fixes came with the August 2025 CS2 update?<\/strong> <p class=\"schema-faq-answer\">Valve included clipping fixes on Ancient and Shoots, daytime soundscape adjustments, stability improvements, and bug fixes such as knife decals on wet surfaces.<\/p> <\/div> <\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Play_trade_learn_with_DaddySkins\"><\/span>Play, trade &amp; learn with DaddySkins<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Track every change as it lands: <strong><a href=\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-update-log\/\">CS2 Update Log (live tracker)<\/a><\/strong><\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Learn <strong>Ancient<\/strong> the right way: <strong><a href=\"https:\/\/daddyskins.com\/blog\/counterpedia\/ancient-smokes\/\">23 Smokes That Actually Work<\/a><\/strong><\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>New to CS2? Start here: <strong><a href=\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-surf-commands\/\">Beginner Guide<\/a><\/strong><\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>When you\u2019re ready for a little luck, hop into <strong><a href=\"https:\/\/daddyskins.com\/\">DaddySkins<\/a><\/strong> and open a few cases. Responsible fun, smart budgets.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Source_notes_credibility\"><\/span>Source notes &amp; credibility<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>We compile our posts from the official update feed and reliable aggregators. For this patch window, the key changes (Ancient\/Shoots tweaks, wallbang restoration, clipping, community assets, and bug fixes) are visible in the <strong>Aug 18\u201319 build notes<\/strong> and round-ups.<\/p>\n","protected":false},"excerpt":{"rendered":"TL;DR \u2014 August 2025 Highlights https:\/\/www.counter-strike.net\/news\/updates &#8211; Here you can find the exact changes from the official CS2&hellip;","protected":false},"author":10,"featured_media":2952,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"csco_display_header_overlay":false,"csco_singular_sidebar":"","csco_page_header_type":"","footnotes":""},"categories":[3,40],"tags":[],"class_list":{"0":"post-2937","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-all","8":"category-counterpedia","9":"cs-entry"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>CS2 August 2025 Update \u2013 Ancient, Shoots &amp; Bug Fixes<\/title>\n<meta name=\"description\" content=\"Discover the CS2 August 2025 patch: Ancient refresh, Cave wallbang restoration, Shoots clipping, nighttime maps, and key gameplay fixes.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/daddyskins.com\/blog\/all\/cs2-update-august-2025\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"CS2 August 2025 Update \u2013 Ancient, Shoots &amp; Bug Fixes\" \/>\n<meta property=\"og:description\" content=\"Discover the CS2 August 2025 patch: Ancient refresh, Cave wallbang restoration, Shoots clipping, nighttime maps, and key gameplay fixes.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/daddyskins.com\/blog\/all\/cs2-update-august-2025\/\" \/>\n<meta property=\"og:site_name\" content=\"DaddySkins Blog\" \/>\n<meta property=\"article:published_time\" content=\"2025-08-24T02:37:03+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-08-24T16:38:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2025\/08\/Untitled-design-4.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1994\" \/>\n\t<meta property=\"og:image:height\" content=\"693\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Rob\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/daddyskins.com\/blog\/all\/cs2-update-august-2025\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/daddyskins.com\/blog\/all\/cs2-update-august-2025\/\"},\"author\":{\"name\":\"Rob\",\"@id\":\"https:\/\/daddyskins.com\/blog\/#\/schema\/person\/2a4ca4bd3bd49c34fcb5218c753a6abd\"},\"headline\":\"CS2 Update August 2025: What Changed (Ancient, Shoots &amp; 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