{"id":1471,"date":"2024-09-16T16:47:27","date_gmt":"2024-09-16T13:47:27","guid":{"rendered":"https:\/\/daddyskins.com\/blog\/\/"},"modified":"2026-06-11T18:31:51","modified_gmt":"2026-06-11T15:31:51","slug":"cs2-nuke-callouts","status":"publish","type":"post","link":"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/","title":{"rendered":"CS2 Nuke Callouts &#8211; Interactive Map 2026 Guide"},"content":{"rendered":"\n<p>Nuke is one of those CS2 maps where you can know how to aim, know your smokes, know your crosshair, and still get completely lost if your callouts are bad.<\/p>\n\n\n\n<p>It is not like Mirage where most fights happen on one clear level. Nuke has A site above B site, Outside control, Secret drops, Ramp rotations, Vents, Heaven, Hell, Hut, Squeaky, Garage, Lockers, Decon, and a bunch of little angles where one wrong call can make your teammate look the wrong way and lose the round.<\/p>\n\n\n\n<p>That is why learning <strong>CS2 Nuke callouts<\/strong> actually matters. You do not need to sound like a pro team with perfect comms, but you do need to know the main names fast enough to help your team react.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"768\" height=\"471\" src=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image.png\" alt=\"CS2 Nuke Callouts\" class=\"wp-image-4795\" style=\"width:794px;height:auto\" srcset=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image.png 768w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-512x314.png 512w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/figure>\n\n\n\n<p>This 2026 guide breaks down the important Nuke callouts in a simple way, so you can use the interactive map, understand what each area means, and give cleaner info in real games.<\/p>\n\n\n\n<p>If you are still learning other maps too, check out our guides on <a href=\"https:\/\/daddyskins.com\/blog\/cs2-mirage-callouts\/\">CS2 Mirage callouts<\/a>, <a href=\"https:\/\/daddyskins.com\/blog\/cs2-inferno-callouts\/\">CS2 Inferno callouts<\/a>, <a href=\"https:\/\/daddyskins.com\/blog\/cs2-dust-2-callouts\/\">CS2 Dust 2 callouts<\/a>, and <a href=\"https:\/\/daddyskins.com\/blog\/cs2-overpass-callouts\/\">CS2 Overpass callouts<\/a> after this.<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_80 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<label for=\"ez-toc-cssicon-toggle-item-6a3e19faaafd4\" class=\"ez-toc-cssicon-toggle-label\"><p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-cssicon\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a3e19faaafd4\"  \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#Why_Nuke_Callouts_Are_So_Important_in_CS2\" >Why Nuke Callouts Are So Important in CS2<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#Main_Nuke_Callout_Areas\" >Main Nuke Callout Areas<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#A_Site_Callouts_on_Nuke\" >A Site Callouts on Nuke<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#Outside_Callouts_on_Nuke\" >Outside Callouts on Nuke<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#Ramp_Callouts_on_Nuke\" >Ramp Callouts on Nuke<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#B_Site_Callouts_on_Nuke\" >B Site Callouts on Nuke<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#Lobby_Callouts_on_Nuke\" >Lobby Callouts on Nuke<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#Best_Way_to_Learn_Nuke_Callouts\" >Best Way to Learn Nuke Callouts<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#Final_Thoughts_on_CS2_Nuke_Callouts_in_2026\" >Final Thoughts on CS2 Nuke Callouts in 2026<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_Nuke_Callouts_Are_So_Important_in_CS2\"><\/span>Why Nuke Callouts Are So Important in CS2<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Nuke is a rotation-heavy map. The CT side can move between A, Heaven, Ramp, Secret, and B very quickly, while the T side has to figure out whether they want to hit upper, go down vents, fight Outside, or take Ramp.<\/p>\n\n\n\n<p>That means bad communication hurts more on Nuke than on most maps.<\/p>\n\n\n\n<p>For example, saying \u201cone lower\u201d is not always enough. Lower could mean B site, Control, Decon, Window, Doors, Tunnels, or Bottom Ramp. Saying \u201cone Decon\u201d or \u201cone Dark\u201d gives your teammate way better info.<\/p>\n\n\n\n<p>Same thing on A site. Saying \u201cone up\u201d does not help much. Is he Hut? Squeaky? Heaven? Rafters? Main? Mini? On Nuke, those small details change the whole round.<\/p>\n\n\n\n<p>If you want to get better at actually playing the map, not just naming spots, you should also read our <a href=\"https:\/\/daddyskins.com\/blog\/how-to-practice-cs2-smokes\/\">how to practice CS2 smokes guide<\/a> and <a href=\"https:\/\/daddyskins.com\/blog\/cs2-1v1-guide\/\">CS2 1v1 guide<\/a>. Both help a lot when you are trying to clean up your movement, utility, and duels.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Main_Nuke_Callout_Areas\"><\/span>Main Nuke Callout Areas<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>The easiest way to learn Nuke is to split the map into sections:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Area<\/th><th>Main Callouts<\/th><\/tr><\/thead><tbody><tr><td>A Site<\/td><td>Hut, Squeaky, Rafters, Heaven, Hell, Main, Tetris, Vents<\/td><\/tr><tr><td>Outside<\/td><td>T Red, CT Red, Garage, Secret, Silo, Mini, Lockers<\/td><\/tr><tr><td>Ramp<\/td><td>Ramp, Big Box, Headshot, Boost, Stack, Turnpike<\/td><\/tr><tr><td>B Site<\/td><td>Default, Dark, Window, Double Doors, Decon, Control, Tunnels<\/td><\/tr><tr><td>Lobby<\/td><td>Lobby, Radio, Trophy, Hut, Squeaky<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Once you understand these zones, the map starts to make more sense. You are not just memorizing names. You are learning how players actually move around Nuke.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"A_Site_Callouts_on_Nuke\"><\/span>A Site Callouts on Nuke<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>A site is the upper bombsite. This is where a lot of fast rounds happen because Terrorists can explode out of Hut, Squeaky, and sometimes Main at the same time.<\/p>\n\n\n\n<p>The most important A site callouts are <strong>Hut<\/strong>, <strong>Squeaky<\/strong>, <strong>Heaven<\/strong>, <strong>Rafters<\/strong>, <strong>Hell<\/strong>, <strong>Main<\/strong>, <strong>Mini<\/strong>, <strong>Tetris<\/strong>, and <strong>Vents<\/strong>.<\/p>\n\n\n\n<p><strong>Hut<\/strong> is the small room that connects Lobby to A site. If someone says \u201cone Hut,\u201d they usually mean a Terrorist is about to swing onto A or is hiding inside the Hut doorway.<\/p>\n\n\n\n<p><strong>Squeaky<\/strong> is the door near Hut. It is one of the most obvious sound cues on Nuke because opening the door gives away the play. A simple call like \u201cSqueaky open\u201d is already useful because it tells your team A pressure might be coming.<\/p>\n\n\n\n<p><strong>Heaven<\/strong> is the high platform above A. CTs love playing here because they can see the site, Hut, and parts of the upper area. Under Heaven is called <strong>Hell<\/strong>, which is also important because it connects toward Ramp and lower rotations.<\/p>\n\n\n\n<p><strong>Rafters<\/strong> are the raised beams around A site. Players can hold strong angles from here, especially against Hut and Squeaky pushes.<\/p>\n\n\n\n<p><strong>Vents<\/strong> are the drop from A down toward B. If Ts get into Vents, the round can get scary very fast because they can fake A, drop lower, and force CTs to rotate.<\/p>\n\n\n\n<p>For more beginner-friendly CS2 learning, you can also check our <a href=\"https:\/\/daddyskins.com\/blog\/cs2-beginner-guide\/\">CS2 beginner guide<\/a> and <a href=\"https:\/\/daddyskins.com\/blog\/cs2-ranks-explained\/\">CS2 ranks explained<\/a>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"678\" height=\"467\" src=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-2.png\" alt=\"A Site Callouts on Nuke\" class=\"wp-image-4797\" style=\"width:790px;height:auto\" srcset=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-2.png 678w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-2-512x353.png 512w\" sizes=\"(max-width: 678px) 100vw, 678px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Outside_Callouts_on_Nuke\"><\/span>Outside Callouts on Nuke<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Outside is one of the most important parts of Nuke because it controls the route to Secret and lower. If Terrorists get Outside control for free, CTs have to worry about Secret, Garage, Mini, and B pressure.<\/p>\n\n\n\n<p>The main Outside callouts are <strong>T Red<\/strong>, <strong>CT Red<\/strong>, <strong>Garage<\/strong>, <strong>Silo<\/strong>, <strong>Secret<\/strong>, <strong>Mini<\/strong>, and <strong>Lockers<\/strong>.<\/p>\n\n\n\n<p><strong>T Red<\/strong> is the red container closer to T side. <strong>CT Red<\/strong> is the red container closer to CT side and Garage. These are very common callouts when players are crossing Outside or fighting around smokes.<\/p>\n\n\n\n<p><strong>Garage<\/strong> is the big building outside where CTs often play with an AWP. A Garage player can watch Outside crosses, Secret, and sometimes punish Ts trying to walk across.<\/p>\n\n\n\n<p><strong>Silo<\/strong> is the tall structure near T Roof. Players can use it to watch Outside or set up utility. If someone says \u201cone Silo,\u201d look high, not ground level.<\/p>\n\n\n\n<p><strong>Secret<\/strong> is the staircase and path that leads from Outside down to lower. This is one of the most important callouts on the map. If your teammate says \u201ctwo Secret,\u201d that usually means the Ts are trying to go lower, split B, or fake pressure.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"686\" height=\"441\" src=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-1.png\" alt=\"Callouts on Nuke\" class=\"wp-image-4796\" style=\"width:779px;height:auto\" srcset=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-1.png 686w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-1-512x329.png 512w\" sizes=\"(max-width: 686px) 100vw, 686px\" \/><\/figure>\n\n\n\n<p>Want to learn utility for spots like Outside and Secret? Read our <a href=\"https:\/\/daddyskins.com\/blog\/cs2-smoke-commands\/\">CS2 smoke commands guide<\/a> and <a href=\"https:\/\/daddyskins.com\/blog\/cs2-jump-throw-bind\/\">CS2 jump throw bind guide<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Ramp_Callouts_on_Nuke\"><\/span>Ramp Callouts on Nuke<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Ramp is another major route to B site. It is usually held by a CT who has to decide whether to fight, fall back, or call for help.<\/p>\n\n\n\n<p>The main Ramp callouts are <strong>Ramp<\/strong>, <strong>Big Box<\/strong>, <strong>Headshot<\/strong>, <strong>Boost<\/strong>, <strong>Stack<\/strong>, <strong>Turnpike<\/strong>, and <strong>Bottom Ramp<\/strong>.<\/p>\n\n\n\n<p><strong>Ramp<\/strong> is the sloped area that leads down toward B. When someone says \u201cthey are Ramp,\u201d it usually means the Ts are taking that side of the map and could end lower soon.<\/p>\n\n\n\n<p><strong>Big Box<\/strong> is the large box near the ramp area. <strong>Headshot<\/strong> is a common angle where a player\u2019s head is the only thing showing. These two calls are useful because CTs often play around them to delay pushes.<\/p>\n\n\n\n<p><strong>Turnpike<\/strong> connects Hell and Ramp. It is one of those spots people forget to call, but it matters because a player can rotate through it and catch someone off guard.<\/p>\n\n\n\n<p><strong>Bottom Ramp<\/strong> means the lower part of Ramp, close to the entrance into B. If enemies are already Bottom Ramp, your lower players need to be ready right away.<\/p>\n\n\n\n<p>If you want to improve your fighting on spots like Ramp and Hut, our <a href=\"https:\/\/daddyskins.com\/blog\/cs2-crosshair-guide\/\">CS2 crosshair guide<\/a> and <a href=\"https:\/\/daddyskins.com\/blog\/best-cs2-settings\/\">best CS2 settings guide<\/a> are worth reading too.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1280\" height=\"775\" src=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-3.jpg\" alt=\"Ramp Callouts on Nuke\" class=\"wp-image-4798\" srcset=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-3.jpg 1280w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-3-768x465.jpg 768w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-3-512x310.jpg 512w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-3-1024x620.jpg 1024w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-3-920x557.jpg 920w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"B_Site_Callouts_on_Nuke\"><\/span>B Site Callouts on Nuke<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>B site is the lower bombsite. It can be reached from Ramp, Secret, Vents, Decon, and Tunnels, which is why it can feel chaotic.<\/p>\n\n\n\n<p>The most important B callouts are <strong>B Site<\/strong>, <strong>Default<\/strong>, <strong>Dark<\/strong>, <strong>Window<\/strong>, <strong>Double Doors<\/strong>, <strong>Decon<\/strong>, <strong>Control<\/strong>, <strong>Tunnels<\/strong>, and <strong>Back Vents<\/strong>.<\/p>\n\n\n\n<p><strong>Default<\/strong> is the normal plant area on B. If the bomb is planted default, your team knows where to aim utility and where to expect the post-plant setup.<\/p>\n\n\n\n<p><strong>Dark<\/strong> is a close corner on B where players can hide. It is a very important call because clearing Dark late can lose the whole round.<\/p>\n\n\n\n<p><strong>Window<\/strong> is the small room near B with the breakable glass. Players can use it to peek into the site or move around lower.<\/p>\n\n\n\n<p><strong>Double Doors<\/strong> are the orange doors leading into B. If someone says \u201cone Doors,\u201d they usually mean a player is close to entering or already holding that entrance.<\/p>\n\n\n\n<p><strong>Decon<\/strong> is the room that connects lower routes into B. This is one of the most common post-plant and retake callouts on Nuke.<\/p>\n\n\n\n<p><strong>Control<\/strong> is another lower room that matters a lot during B takes and retakes. If CTs still have Control, Ts cannot feel fully safe after planting.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"602\" height=\"472\" src=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-3-1.jpg\" alt=\"B Site Callouts on Nuke\" class=\"wp-image-4799\" style=\"width:781px;height:auto\" srcset=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-3-1.jpg 602w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-3-1-512x401.jpg 512w\" sizes=\"(max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Lobby_Callouts_on_Nuke\"><\/span>Lobby Callouts on Nuke<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Lobby is where a lot of T-side rounds start. From Lobby, Ts can go Hut, Squeaky, Ramp, or fake pressure.<\/p>\n\n\n\n<p>The main Lobby callouts are <strong>Lobby<\/strong>, <strong>Radio<\/strong>, <strong>Trophy<\/strong>, <strong>Hut<\/strong>, and <strong>Squeaky<\/strong>.<\/p>\n\n\n\n<p><strong>Radio<\/strong> is the room near Lobby that leads toward Ramp. <strong>Trophy<\/strong> is the next room with trophies in it, also leading toward Ramp. These calls help CTs understand if the Ts are setting up for a Ramp hit or just holding lobby control.<\/p>\n\n\n\n<p>Lobby control is also huge for fakes. A team can show Squeaky pressure, throw utility, then quietly move Ramp or Outside. So even simple comms like \u201cLobby clear\u201d or \u201cLobby control lost\u201d can help a lot.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-3-2.jpg\" alt=\"Lobby Callouts on Nuke\" class=\"wp-image-4800\" srcset=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-3-2.jpg 1024w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-3-2-768x432.jpg 768w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-3-2-512x288.jpg 512w, https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/image-3-2-920x518.jpg 920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Best_Way_to_Learn_Nuke_Callouts\"><\/span>Best Way to Learn Nuke Callouts<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>The best way to learn Nuke callouts is not to memorize 50 names in one sitting. That gets boring and you will forget half of them.<\/p>\n\n\n\n<p>Instead, learn the map in layers.<\/p>\n\n\n\n<p>Start with the big areas: A, B, Outside, Ramp, Lobby, Secret.<\/p>\n\n\n\n<p>Then learn the important fight spots: Hut, Squeaky, Heaven, Hell, Rafters, Garage, T Red, CT Red, Big Box, Dark, Decon, Control.<\/p>\n\n\n\n<p>After that, learn the smaller names that make your comms cleaner.<\/p>\n\n\n\n<p>You can also open an interactive Nuke callout map while watching demos or playing practice games. When someone kills you, look at the area and say the callout out loud. It sounds dumb, but it works.<\/p>\n\n\n\n<p>If you are trying to get better overall, read our <a href=\"https:\/\/daddyskins.com\/blog\/cs2-premier-guide\/\">CS2 Premier guide<\/a>, <a href=\"https:\/\/daddyskins.com\/blog\/faceit-vs-premier-cs2\/\">Faceit vs Premier guide<\/a>, and <a href=\"https:\/\/daddyskins.com\/blog\/how-to-get-better-at-cs2\/\">how to get better at CS2<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Final_Thoughts_on_CS2_Nuke_Callouts_in_2026\"><\/span>Final Thoughts on CS2 Nuke Callouts in 2026<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Nuke looks confusing at first because it has so many vertical layers, but the callouts become easy once you understand the main routes.<\/p>\n\n\n\n<p>A site is about Hut, Squeaky, Heaven, Rafters, and Vents. Outside is about Red, Garage, Secret, and Silo. Ramp is about stopping the lower rotate. B site is about Decon, Dark, Doors, Window, and Control.<\/p>\n\n\n\n<p>Once you know those names, your comms become faster and your teammates can actually play off your info.<\/p>\n\n\n\n<p>That is the real point of learning Nuke callouts. It is not about sounding smart. It is about saving rounds.<\/p>\n\n\n\n<p>So keep the interactive map open, play a few matches, and start using the names one by one. After a while, Nuke stops feeling like a maze and starts feeling like one of the most fun maps in CS2.<\/p>\n","protected":false},"excerpt":{"rendered":"Nuke is one of those CS2 maps where you can know how to aim, know your smokes, know&hellip;","protected":false},"author":10,"featured_media":1473,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"csco_display_header_overlay":false,"csco_singular_sidebar":"disabled","csco_page_header_type":"","footnotes":""},"categories":[40],"tags":[49,51,50],"class_list":{"0":"post-1471","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-counterpedia","8":"tag-callouts","9":"tag-guides","10":"tag-maps","11":"cs-entry"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>CS2 Nuke Callouts - Interactive Map 2026 Guide<\/title>\n<meta name=\"description\" content=\"Learn the essential Nuke callouts in CS2 for A and B Sites, Mid, and strategies for both T and CT sides. Master one of the most CT-sided maps in CS2.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"CS2 Nuke Callouts - Interactive Map 2026 Guide\" \/>\n<meta property=\"og:description\" content=\"Learn the essential Nuke callouts in CS2 for A and B Sites, Mid, and strategies for both T and CT sides. Master one of the most CT-sided maps in CS2.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/\" \/>\n<meta property=\"og:site_name\" content=\"DaddySkins Blog\" \/>\n<meta property=\"article:published_time\" content=\"2024-09-16T13:47:27+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-06-11T15:31:51+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/nuke-cs2-map.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1080\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Rob\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/\"},\"author\":{\"name\":\"Rob\",\"@id\":\"https:\/\/daddyskins.com\/blog\/#\/schema\/person\/2a4ca4bd3bd49c34fcb5218c753a6abd\"},\"headline\":\"CS2 Nuke Callouts &#8211; Interactive Map 2026 Guide\",\"datePublished\":\"2024-09-16T13:47:27+00:00\",\"dateModified\":\"2026-06-11T15:31:51+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/\"},\"wordCount\":1713,\"commentCount\":0,\"image\":{\"@id\":\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/nuke-cs2-map.jpg\",\"keywords\":[\"callouts\",\"guides\",\"maps\"],\"articleSection\":[\"Counterpedia\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/\",\"url\":\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/\",\"name\":\"CS2 Nuke Callouts - Interactive Map 2026 Guide\",\"isPartOf\":{\"@id\":\"https:\/\/daddyskins.com\/blog\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/nuke-cs2-map.jpg\",\"datePublished\":\"2024-09-16T13:47:27+00:00\",\"dateModified\":\"2026-06-11T15:31:51+00:00\",\"author\":{\"@id\":\"https:\/\/daddyskins.com\/blog\/#\/schema\/person\/2a4ca4bd3bd49c34fcb5218c753a6abd\"},\"description\":\"Learn the essential Nuke callouts in CS2 for A and B Sites, Mid, and strategies for both T and CT sides. Master one of the most CT-sided maps in CS2.\",\"breadcrumb\":{\"@id\":\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#primaryimage\",\"url\":\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/nuke-cs2-map.jpg\",\"contentUrl\":\"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/nuke-cs2-map.jpg\",\"width\":1920,\"height\":1080},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/daddyskins.com\/blog\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Counterpedia\",\"item\":\"https:\/\/daddyskins.com\/blog\/counterpedia\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"CS2 Nuke Callouts &#8211; Interactive Map 2026 Guide\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/daddyskins.com\/blog\/#website\",\"url\":\"https:\/\/daddyskins.com\/blog\/\",\"name\":\"DaddySkins Blog\",\"description\":\"Daddyskins blog\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/daddyskins.com\/blog\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/daddyskins.com\/blog\/#\/schema\/person\/2a4ca4bd3bd49c34fcb5218c753a6abd\",\"name\":\"Rob\",\"sameAs\":[\"http:\/\/dataforsaas.com\"],\"url\":\"https:\/\/daddyskins.com\/blog\/author\/rob\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"CS2 Nuke Callouts - Interactive Map 2026 Guide","description":"Learn the essential Nuke callouts in CS2 for A and B Sites, Mid, and strategies for both T and CT sides. Master one of the most CT-sided maps in CS2.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/","og_locale":"en_US","og_type":"article","og_title":"CS2 Nuke Callouts - Interactive Map 2026 Guide","og_description":"Learn the essential Nuke callouts in CS2 for A and B Sites, Mid, and strategies for both T and CT sides. Master one of the most CT-sided maps in CS2.","og_url":"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/","og_site_name":"DaddySkins Blog","article_published_time":"2024-09-16T13:47:27+00:00","article_modified_time":"2026-06-11T15:31:51+00:00","og_image":[{"width":1920,"height":1080,"url":"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/nuke-cs2-map.jpg","type":"image\/jpeg"}],"author":"Rob","twitter_card":"summary_large_image","schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#article","isPartOf":{"@id":"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/"},"author":{"name":"Rob","@id":"https:\/\/daddyskins.com\/blog\/#\/schema\/person\/2a4ca4bd3bd49c34fcb5218c753a6abd"},"headline":"CS2 Nuke Callouts &#8211; Interactive Map 2026 Guide","datePublished":"2024-09-16T13:47:27+00:00","dateModified":"2026-06-11T15:31:51+00:00","mainEntityOfPage":{"@id":"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/"},"wordCount":1713,"commentCount":0,"image":{"@id":"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#primaryimage"},"thumbnailUrl":"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/nuke-cs2-map.jpg","keywords":["callouts","guides","maps"],"articleSection":["Counterpedia"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/","url":"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/","name":"CS2 Nuke Callouts - Interactive Map 2026 Guide","isPartOf":{"@id":"https:\/\/daddyskins.com\/blog\/#website"},"primaryImageOfPage":{"@id":"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#primaryimage"},"image":{"@id":"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#primaryimage"},"thumbnailUrl":"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/nuke-cs2-map.jpg","datePublished":"2024-09-16T13:47:27+00:00","dateModified":"2026-06-11T15:31:51+00:00","author":{"@id":"https:\/\/daddyskins.com\/blog\/#\/schema\/person\/2a4ca4bd3bd49c34fcb5218c753a6abd"},"description":"Learn the essential Nuke callouts in CS2 for A and B Sites, Mid, and strategies for both T and CT sides. Master one of the most CT-sided maps in CS2.","breadcrumb":{"@id":"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#primaryimage","url":"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/nuke-cs2-map.jpg","contentUrl":"https:\/\/daddyskins.com\/blog\/wp-content\/uploads\/2024\/09\/nuke-cs2-map.jpg","width":1920,"height":1080},{"@type":"BreadcrumbList","@id":"https:\/\/daddyskins.com\/blog\/counterpedia\/cs2-nuke-callouts\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/daddyskins.com\/blog\/"},{"@type":"ListItem","position":2,"name":"Counterpedia","item":"https:\/\/daddyskins.com\/blog\/counterpedia\/"},{"@type":"ListItem","position":3,"name":"CS2 Nuke Callouts &#8211; Interactive Map 2026 Guide"}]},{"@type":"WebSite","@id":"https:\/\/daddyskins.com\/blog\/#website","url":"https:\/\/daddyskins.com\/blog\/","name":"DaddySkins Blog","description":"Daddyskins blog","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/daddyskins.com\/blog\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/daddyskins.com\/blog\/#\/schema\/person\/2a4ca4bd3bd49c34fcb5218c753a6abd","name":"Rob","sameAs":["http:\/\/dataforsaas.com"],"url":"https:\/\/daddyskins.com\/blog\/author\/rob\/"}]}},"_links":{"self":[{"href":"https:\/\/daddyskins.com\/blog\/wp-json\/wp\/v2\/posts\/1471","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/daddyskins.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/daddyskins.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/daddyskins.com\/blog\/wp-json\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/daddyskins.com\/blog\/wp-json\/wp\/v2\/comments?post=1471"}],"version-history":[{"count":3,"href":"https:\/\/daddyskins.com\/blog\/wp-json\/wp\/v2\/posts\/1471\/revisions"}],"predecessor-version":[{"id":4801,"href":"https:\/\/daddyskins.com\/blog\/wp-json\/wp\/v2\/posts\/1471\/revisions\/4801"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/daddyskins.com\/blog\/wp-json\/wp\/v2\/media\/1473"}],"wp:attachment":[{"href":"https:\/\/daddyskins.com\/blog\/wp-json\/wp\/v2\/media?parent=1471"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/daddyskins.com\/blog\/wp-json\/wp\/v2\/categories?post=1471"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/daddyskins.com\/blog\/wp-json\/wp\/v2\/tags?post=1471"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}